← All stories
$24K/yr

She Charges $25 a Head and Banks $24K Yearly

When Mari Murdock started running Dungeons & Dragons campaigns for strangers in her living room, she figured she would make enough to cover groceries. Three years later, she is pulling in $24,000 a year as a professional Dungeon Master — with 40 players on a waiting list who cannot get a seat at her table. In an era when everyone is selling courses and chasing passive income, she built something rarer: a skill-based business where demand outpaced supply before she ever ran a single ad.

Mari Murdock gets paid to be the voice of a dragon. She narrates heists through haunted castles, arbitrates arguments between grown adults arguing over whether their elf can seduce a goblin king, and sends fictional heroes to their deaths — all from her home office, twice a week, on Roll20 and Discord. She earns roughly $24,000 a year doing it. She also has a waiting list.

Murdock ran games for free for almost six years before the idea of charging anyone felt remotely legitimate. She'd been a creative writing major, worked retail, taught tutoring sessions on the side, and kept returning to tabletop as the one thing that didn't feel like work. The pivot happened after a player — unprompted — Venmo'd her $40 after a session and said she'd saved his campaign. That was the proof of concept. She started researching what other DMs were charging, found the number was mostly zero, and decided to treat that as opportunity rather than ceiling.

A typical week runs four to six sessions, each three to four hours, hosted on Roll20 for maps and mechanics and Discord for voice. She preps roughly two hours per session — building encounter tables, writing NPC dialogue, adjusting storylines based on what players did the week before. Her clients are mostly professionals in their 30s and 40s: people who loved D&D in college and have no one to play with anymore. They book her through a simple intake form. She asks about play style, experience level, and scheduling. She turns away players who seem like they'll derail group dynamics. She's fired two clients.

The math is straightforward. At $25–35 per player per session, with tables of four to six players, she clears $100–210 per session before any platform fees. Running four sessions weekly puts her between $1,600 and $3,360 per month gross, landing her at that $24K annual figure on the conservative end of her schedule. Overhead is minimal — a Roll20 subscription, a few sourcebook purchases per year, and a decent microphone. Margins sit above 90%. She hasn't raised her rates in 18 months, which she admits is a mistake she's correcting.

She's burned campaigns before — taken on too many tables, under-prepped, delivered sessions she describes as "technically functional but creatively dead." One group quietly stopped rebooking. She didn't chase them. The lesson was capacity management, not hustle. What's next is a tiered model: a premium one-on-one campaign rate around $75 per hour and a written guide on running D&D professionally, which she's selling, not giving away. The takeaway for anyone watching: most people who are good at something assume the market won't pay for it. Murdock assumed the opposite, tested it once, and built a business on the result.

How I'd Start Today Premium

Step-by-step playbook for getting started in this income path — delivered to premium subscribers.

Real examples
  • A former teacher in Austin charges $75/hour running custom campaigns for corporate team-building clients, pulling in $4,000/month working weekends only.
  • A Brooklyn-based DM built a $6,000/month business running weekly sessions for hedge fund managers who pay premium rates for a reliable, high-quality escape from their workweek.
  • A freelance DM in Portland packages beginner-friendly one-shots at $40/person for groups of six, booking 12+ sessions monthly through a simple Startplaying.games profile.
Want more stories like this?

Off the Clock publishes a new income story every week. Subscribe and it lands in your inbox.